Casual
Period
2022/2023
Duration on the project
2 months
Role
Game Designer
Associate with
Agate International
Platform
Android and iOS
App Store
It's a casual game designed to raise awareness of healthy food for teenagers.
The game is about collecting monsters by scanning real products such as food and drink. By collecting monsters, players are rewarded with coins that can be exchanged for real money through an e-wallet system.
This is my first project in Agate International and my first gamification project as a game designer. I helped design and iterated the game flow, and I also balanced the rewards for the players.